Players here should avoid area-of-effect attacks more so than previously, as it is possible to be affected by Petrify here. The final trash pool, Pools of Oblivion features Dira and Cursed Eye enemies, as well as four platforms. Much like the previous pool, it is unsealed as soon as all enemies are defeated.
![tower of the ancients ffxiv tower of the ancients ffxiv](https://i.ytimg.com/vi/P1mgTFDkQ-Q/maxresdefault.jpg)
![tower of the ancients ffxiv tower of the ancients ffxiv](https://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/f_auto/v1/gameskinny/8b427d805352de6cf4999acaf48523e7.jpg)
This area features Greater Demons and Valar. Much like the previous area, Pools of Demise features a cross-like platform in the center, and players should avoid the outer areas when slime rises. The area is unsealed as soon as all enemies are defeated. The tanks must pull these enemies to one of the four platforms, as throughout this fight, slime will rise and make terrain damage players as they walk on it. Enemies fought here are Valefor, Water Homonculus, Lightning Homunculus, Fire Homunuculus, Earth Homunulus and Wind Homunuculus. This area is referred to as a "trash pool", featuring normal enemies.
![tower of the ancients ffxiv tower of the ancients ffxiv](https://cdn.gamer-network.net/2014/usgamer/ffxiv-crystal-tower-splash.jpg)
Once all players spawn and the dungeon begins, all players will initially head to the left. The first area, this features an "Allagan Teleporter", which allows players to immediately teleport to other locations once defeated and returning here. Parties progress first left, then right, and then to the center to complete the dungeon. The Labyrinth of the Ancients map is less linear than most dungeons. Along with Cid nan Garlond, Rammbroes of the Sons of Saint Coinach and others, the party is assembled to destroy the outer defenses to reach the inner Crystal Tower.